From 52394eb93cab93e1edc930e8a0af7572b15b2b06 Mon Sep 17 00:00:00 2001 From: Carbenium Date: Mon, 9 Nov 2015 23:34:50 +0100 Subject: Core/ObjectMgr: Disable not linked graveyard error log for zoneId == 0 --- src/server/game/Globals/ObjectMgr.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 622ed02e2b8..858cb79c6dc 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6001,7 +6001,8 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float // not need to check validity of map object; MapId _MUST_ be valid here if (range.first == range.second && !map->IsBattlegroundOrArena()) { - TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); + if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones + TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); return GetDefaultGraveYard(team); } -- cgit v1.2.3