From 538f60a880c4ace6a08bbc74fc175e878060adfe Mon Sep 17 00:00:00 2001 From: xinef1 Date: Sun, 7 May 2017 20:14:39 +0200 Subject: Core/Quests: Display quest objective explore completion message - Game client should show an on-screen message for explored quest objectives (AreaExploredOrEventHappens) when the objective has been completed. Closes #19543 --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f98e45327f7..a55d10d0571 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16218,9 +16218,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId) q_status.Explored = true; m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; - // if we cannot complete quest send exploration succeded (to mark exploration on client) - if (!CanCompleteQuest(questId)) - SendQuestComplete(questId); + SendQuestComplete(questId); } } if (CanCompleteQuest(questId)) -- cgit v1.2.3