From 5491b7f89ff466b4f78e99801d135b2e736a7635 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 12 Mar 2018 19:03:35 -0300 Subject: Core/Spells: only apply aura effects when needed. Fixes #21602 (cherry picked from commit abb602f7c12b00480899d245ad81abdf41f39621) --- src/server/game/Spells/Spell.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a24bb14366d..3af3e5fc079 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2656,7 +2656,8 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) if ((effMask & (1 << i)) && aurApp->HasEffect(i)) effMask &= ~(1 << i); - _spellHitTarget->_ApplyAura(aurApp, effMask); + if (effMask) + _spellHitTarget->_ApplyAura(aurApp, effMask); } } -- cgit v1.2.3