From 581d5146781355603d00703be2ac629286ed2e2b Mon Sep 17 00:00:00 2001 From: Seyden Date: Sat, 6 Nov 2021 18:11:17 +0100 Subject: Core/Movement: Remove random direction knockbacks and instead use unit orientation (#27194) Co-authored-by: Shauren --- src/server/game/Entities/Object/Position.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Object/Position.cpp b/src/server/game/Entities/Object/Position.cpp index 3e469434dff..dc8c24c78b0 100644 --- a/src/server/game/Entities/Object/Position.cpp +++ b/src/server/game/Entities/Object/Position.cpp @@ -69,9 +69,9 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f) { - float angle = (float)rand_norm()*static_cast(2 * M_PI); - vcos = std::cos(angle); - vsin = std::sin(angle); + float o = NormalizeOrientation(GetOrientation() - M_PI); + vcos = std::cos(o); + vsin = std::sin(o); } else { -- cgit v1.2.3