From 58d250ce83245dfebf089dc7e8d8f2aa05a7a2ed Mon Sep 17 00:00:00 2001 From: kaelima Date: Fri, 31 Aug 2012 11:58:45 +0200 Subject: Core/Mmaps: Use mmaps if enabled when re-generating point-movement path after speed changes. (often used by pets) --- src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index c8a7c8f8f8d..20f1c3a29e9 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -59,7 +59,7 @@ bool PointMovementGenerator::Update(T* unit, const uint32& /*diff*/) { i_recalculateSpeed = false; Movement::MoveSplineInit init(unit); - init.MoveTo(i_x, i_y, i_z); + init.MoveTo(i_x, i_y, i_z, m_generatePath); if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit init.SetVelocity(speed); init.Launch(); -- cgit v1.2.3