From 5f04c829a861da7d5a4f0ac955d6c1fbcd917af9 Mon Sep 17 00:00:00 2001 From: Killyana <6587064+Killyana@users.noreply.github.com> Date: Mon, 18 Mar 2019 01:04:38 +0100 Subject: Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false) (#23120) Closes #23115 --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5ffed183fd5..e9335b2423e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -793,11 +793,10 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; } -- cgit v1.2.3