From 5f119652ea719273b899872069350417fbe83e66 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 8 Jul 2010 12:43:13 -0600 Subject: * Proper quest reputation reward post 3.3.0 * Will require a DB update for all quest_templates that are pre 3.3.0 --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bca7ba5ab97..927cd189e30 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6536,7 +6536,7 @@ void Player::RewardReputation(Quest const *pQuest) continue; if (pQuest->RewRepValue[i]) { - int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true); + int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true); if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, rep); } -- cgit v1.2.3