From 5fc4ab186ce24959f38c01c7e5283eb0926f167a Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 19 Apr 2015 01:56:17 +0200 Subject: Core: Fix missing save :( --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ea0a89fe399..06ad25d9e42 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8112,7 +8112,7 @@ void Unit::SendHealSpellLog(Unit* victim, uint32 spellID, uint32 health, uint32 { WorldPackets::CombatLog::SpellHealLog spellHealLog; - TC_LOG_DEBUG("spells", "HealSpellLog -- SpellId: %u Caster: %s Target: %s (Health: %u OverHeal: %u Absorbed: %u Crit: %d)", spellID, GetGUID().ToString(), victim->GetGUID().ToString(), + TC_LOG_DEBUG("spells", "HealSpellLog -- SpellId: %u Caster: %s Target: %s (Health: %u OverHeal: %u Absorbed: %u Crit: %d)", spellID, GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str(), health, overHeal, absorbed, crit); spellHealLog.TargetGUID = victim->GetGUID(); -- cgit v1.2.3