From 63318f009e682faa41f8f17bea0f458408aa5e2f Mon Sep 17 00:00:00 2001 From: "idostyle@zoit" Date: Mon, 5 Sep 2011 15:36:48 +0200 Subject: Core/Mechanics: Cap armorPen to maxArmorPen --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b5dbb89b2cc..3d2403d833f 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1584,7 +1584,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo // Figure out how much armor do we ignore float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); // Got the value, apply it - armor -= armorPen; + armor -= std::min(armorPen, maxArmorPen); } if (armor < 0.0f) -- cgit v1.2.3