From 65f358f985eb5f4048d101b4a12d4ff90534a0ee Mon Sep 17 00:00:00 2001 From: Warpten Date: Sun, 13 Oct 2013 12:36:12 +0200 Subject: Core/Movement: Do not send mover information when locking client control. Fixes movement control when a battleground ends. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index eb81c136b43..0a6e87702c4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24272,7 +24272,7 @@ void Player::SetClientControl(Unit* target, uint8 allowMove) data.append(target->GetPackGUID()); data << uint8(allowMove); GetSession()->SendPacket(&data); - if (target == this) + if (target == this && allowMove == 1) SetMover(this); } -- cgit v1.2.3