From 682ebafdc0280859aaa90e0aa898d54e64c23c0b Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 3 Aug 2010 17:00:02 +0200 Subject: Removed useless code setting gameobject flag locked with each use of gameobject type 22 --HG-- branch : trunk --- src/server/game/Entities/GameObject/GameObject.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a799992d6b6..026dd8b1a32 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1328,8 +1328,6 @@ void GameObject::Use(Unit* user) } case GAMEOBJECT_TYPE_SPELLCASTER: //22 { - SetUInt32Value(GAMEOBJECT_FLAGS,2); - GameObjectInfo const* info = GetGOInfo(); if (!info) return; -- cgit v1.2.3