From 6d81f226a071b4ee62e2b637b8d0ff3f06989f85 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 16 Feb 2024 19:59:15 +0200 Subject: Core/Spells: allow players to absorb fire damage from environmental damage spell effects --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8603de75288..8c9f146cf63 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -744,8 +744,9 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { case DAMAGE_LAVA: case DAMAGE_SLIME: + case DAMAGE_FIRE: { - DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, BASE_ATTACK); + DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_SLIME ? SPELL_SCHOOL_MASK_NATURE : SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, BASE_ATTACK); Unit::CalcAbsorbResist(dmgInfo); absorb = dmgInfo.GetAbsorb(); resist = dmgInfo.GetResist(); -- cgit v1.2.3