From 6e6d62def91fb86e979d008d1732fdbbd466885d Mon Sep 17 00:00:00 2001 From: John Holiver Date: Sat, 21 Aug 2010 02:15:19 -0300 Subject: Core: Creature should aggro player when players aggro creature during SetInCombatWithZone (otherwise, creature will remain not in combat). --HG-- branch : trunk --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0f2bbcab186..d22463e844d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2148,6 +2148,7 @@ void Creature::SetInCombatWithZone() if (pPlayer->isAlive()) { + this->SetInCombatWith(pPlayer); pPlayer->SetInCombatWith(this); AddThreat(pPlayer, 0.0f); } -- cgit v1.2.3