From 71e885cd4b0098f38ca360a35361a6e867556542 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Aug 2022 12:42:21 +0200 Subject: Core/Phasing: Fixed terrain swaps appearing on incorrect maps when player is added to a map wilth not meeting its condition but later condition gets satisfied --- src/server/game/Phasing/PhasingHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index 92e2995a514..b97efdc74e4 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -283,7 +283,7 @@ void PhasingHandler::OnMapChange(WorldObject* object) for (uint32 uiMapPhaseId : visibleMapInfo->UiMapPhaseIDs) phaseShift.AddUiMapPhaseId(uiMapPhaseId); } - else + else if (visibleMapPair.first == object->GetMapId()) suppressedPhaseShift.AddVisibleMapId(visibleMapInfo->Id, visibleMapInfo); } } -- cgit v1.2.3