From 72fc79a9e63d77754699a3da90d81219b2defb0d Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 9 Jun 2019 16:25:00 +0200 Subject: Core/Player: Remove all Motion Masters when teleporting Fix #22859 --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c0ed0408890..6ac2dbc0ad9 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1665,6 +1665,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { -- cgit v1.2.3