From 7a413ae5431fb078e14fe91196246bb67d9cbb30 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 20 Feb 2019 18:35:35 +0100 Subject: Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type) (cherry picked from commit d63d15c505708d175c52d87afc76cbe4ac59497b) --- src/server/game/Entities/Object/Object.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 45ad57d2d30..55fe8f5bbf9 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3056,6 +3056,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // collision occured if (col) { @@ -3071,6 +3073,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // Collided with a gameobject if (col) { -- cgit v1.2.3