From 7e8a08c3516d8f5e48882a01a2ccdb8881dd8283 Mon Sep 17 00:00:00 2001 From: ariel- Date: Fri, 2 Sep 2016 04:00:52 -0300 Subject: Note to self: drycoding is bad --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3626eb19226..d87bb180e82 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10104,7 +10104,7 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const bool Unit::IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/) const { - return roll_chance_f(GetUnitSpellCriticalChance(victim, spellProto, schoolMask, attackType, spell)); + return roll_chance_f(GetUnitSpellCriticalChance(victim, spellProto, schoolMask, attackType)); } float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/) const -- cgit v1.2.3