From 818c19ec4b781705c91f44b076bb5179e41f5ad2 Mon Sep 17 00:00:00 2001 From: Matan Shukry Date: Thu, 4 Mar 2021 23:55:44 +0100 Subject: Core/Movement: Add trace log message with packet content to movement opcode handler --- src/server/game/Handlers/MovementHandler.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index e4e65d6d1bf..15d65c9a6d8 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -305,6 +305,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem Player* plrMover = mover->ToPlayer(); + TC_LOG_TRACE("opcodes.movement", "HandleMovementOpcode Name %s: opcode %u %s Flags %u Flags2 %u Pos %s", + mover->GetName().c_str(), opcode, GetOpcodeNameForLogging(opcode).c_str(), + movementInfo.flags, movementInfo.flags2, movementInfo.pos.ToString().c_str()); + // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if (plrMover && plrMover->IsBeingTeleported()) return; -- cgit v1.2.3