From 81980ae58c2107ae0ac2fded2155c8580541a74e Mon Sep 17 00:00:00 2001 From: ShinDarth Date: Fri, 23 Oct 2015 11:56:47 +0200 Subject: Core/Spells: fixed some rare stealth/prowl visual bugs after duel cd reset --- src/server/game/Spells/SpellHistory.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 3c157f0b17b..ca0e8cc6238 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -678,7 +678,8 @@ void SpellHistory::RestoreCooldownStateAfterDuel() Clock::time_point now = Clock::now(); uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast(itr->second.CooldownEnd - now).count() : 0; - if (cooldownDuration == 0) + // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs + if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS) continue; cooldowns[itr->first] = cooldownDuration; -- cgit v1.2.3