From 846aa122605e6862b3c0a58e2d741c379aa1a3ef Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 4 Aug 2010 08:21:58 +0200 Subject: *Fix crashy implementation of aura type 305. --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 863ab9d809b..7c6ae61455d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12185,9 +12185,12 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) if (slow) { speed *=(100.0f + slow)/100.0f; - float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f; - if (speed < min_speed) - speed = min_speed; + if (float minSpeedMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) + { + float min_speed = minSpeedMod / 100.0f; + if (speed < min_speed) + speed = min_speed; + } } SetSpeed(mtype, speed, forced); } -- cgit v1.2.3