From 856551c9817b4aa0f8d2770326bf03ebe616388f Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 5 Mar 2013 22:36:58 +0100 Subject: Core/Players: Corrected online flag set in database when logging out, spotted by e000 Closes #9310 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6dfd996ae8a..9b447be81f7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19113,7 +19113,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); stmt->setUInt32(index++, m_grantableLevels); - stmt->setUInt8(index++, IsInWorld() ? 1 : 0); + stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0); // Index stmt->setUInt32(index++, GetGUIDLow()); } -- cgit v1.2.3