From a96229c027f3d7f059a1bfc3f08c4c1b698d29f8 Mon Sep 17 00:00:00 2001 From: myran2 Date: Thu, 16 Jul 2015 22:07:44 -0700 Subject: Core/Pets: Hunter pet levels are synced with the player's level in 6.x --- src/server/game/Entities/Pet/Pet.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 3f83915c141..6055402d45a 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1909,14 +1909,8 @@ void Pet::SynchronizeLevelWithOwner() { // always same level case SUMMON_PET: - GivePetLevel(owner->getLevel()); - break; - // can't be greater owner level case HUNTER_PET: - if (getLevel() > owner->getLevel()) - GivePetLevel(owner->getLevel()); - else if (getLevel() + 5 < owner->getLevel()) - GivePetLevel(owner->getLevel() - 5); + GivePetLevel(owner->getLevel()); break; default: break; -- cgit v1.2.3