From 86576de982a2163bb36729f6d9d2db83edc63f29 Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 28 Jul 2010 01:39:37 +0200 Subject: *Remove assert from opcode handler - to prevent remote crashing the server. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ba27524e899..760a681c02b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4616,7 +4616,7 @@ void Player::BuildPlayerRepop() if (GetCorpse()) { sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow()); - assert(false); + return; } // create a corpse and place it at the player's location -- cgit v1.2.3