From 8859aa689c0f31ea5dc8824bb974c8b8c0fcb656 Mon Sep 17 00:00:00 2001 From: Sarjuuk Date: Thu, 6 Jan 2011 21:37:16 +0100 Subject: Core/Spells: Implemented Improved Faerie Fire crit chance increase effect Signed-off-by: Machiavelli --- src/server/game/Entities/Unit/Unit.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 769ea2ae60c..81b02334d65 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10585,6 +10585,13 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM switch (spellProto->SpellFamilyName) { case SPELLFAMILY_DRUID: + // Improved Faerie Fire + if (pVictim->HasAuraState(AURA_STATE_FAERIE_FIRE)) + if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0)) + crit_chance+=aurEff->GetAmount(); + + // cumulative effect - don't break + // Starfire if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485) { -- cgit v1.2.3