From 8a4bfe94f948ed298ebf0dc2f5cc66d450640ad0 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Sun, 16 Oct 2016 22:39:36 +0200 Subject: Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded only if that quest is used as internal flag by the server (has flag 1024 - QUEST_FLAGS_TRACKING). (cherry picked from commit 551a8ff8ae4c5949bd5ff47c0544713e405bedce) --- src/server/game/Spells/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 6c3afc4afe7..b36bc5ccddc 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4156,8 +4156,8 @@ void Spell::EffectQuestComplete(SpellEffIndex /*effIndex*/) uint16 logSlot = player->FindQuestSlot(questId); if (logSlot < MAX_QUEST_LOG_SIZE) player->AreaExploredOrEventHappens(questId); - else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in. - player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client. + else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag. + player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client. } } -- cgit v1.2.3