From 8cbb3763dd3f6fb043c5c60bb81014349125b942 Mon Sep 17 00:00:00 2001 From: Gacko Date: Sat, 22 Dec 2012 16:42:46 +0100 Subject: Core/Spell: Shadows Fate crash fix --- src/server/game/Entities/Unit/Unit.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 05dd8656d9c..92629d286bc 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5598,18 +5598,18 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere ok = true; } - // The spell usually only hits one target, but it should hit every player - // which applied Shadows Fate at least once to the victim. - if (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) + // TODO: The aura should be applieable by multiple players + Unit* caster = triggeredByAura->GetCaster(); + if (caster && caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) { - triggered_spell_id = 71203; + CastSpell(caster, 71203, true); ok = true; } if (!ok) return false; - break; + return true; } // Essence of the Blood Queen case 70871: -- cgit v1.2.3