From 91bbaae81e083a354cfa786969d0d374bd6a8a77 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 3 Mar 2019 21:08:32 +0100 Subject: Core/LFG: Teleport players to other players instead of dungeon entrance when continuing a LFG dungeon This feature already existed in current code but was broken by d0334bf94839301cda93f95913db8ea3f27c19cb (cherry picked from commit d2841d6b664ac2c8e818bea1a469fdd3f1b31f6b) --- src/server/game/DungeonFinding/LFGMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 8e7d941244c..e2af29a4d53 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1368,7 +1368,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (!fromOpcode) { // Select a player inside to be teleported to - for (GroupReference* itr = group->GetFirstMember(); itr != nullptr && !mapid; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* plrg = itr->GetSource(); if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map)) -- cgit v1.2.3