From 91c2b3162d350ab1a09053574ad67f45f089175b Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 9 Sep 2016 19:34:58 +0200 Subject: Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0. --- src/server/game/Entities/Creature/Creature.cpp | 4 ++-- src/server/game/Scripting/ScriptMgr.cpp | 7 ++++--- src/server/game/Scripting/ScriptMgr.h | 4 ++-- 3 files changed, 8 insertions(+), 7 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 86dff1592c2..426f9e88298 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -519,7 +519,7 @@ void Creature::Update(uint32 diff) if (m_respawnTime <= now) { // First check if there are any scripts that object to us respawning - if (!sScriptMgr->CanSpawn(GetSpawnId(), GetCreatureTemplate(), GetCreatureData(), GetMap())) + if (!sScriptMgr->CanSpawn(GetSpawnId(), GetEntry(), GetCreatureTemplate(), GetCreatureData(), GetMap())) break; // Will be rechecked on next Update call ObjectGuid dbtableHighGuid(HighGuid::Unit, GetEntry(), m_spawnId); @@ -1390,7 +1390,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad m_respawnTime = GetMap()->GetCreatureRespawnTime(m_spawnId); // Is the creature script objecting to us spawning? If yes, delay by one second (then re-check in ::Update) - if (!m_respawnTime && !sScriptMgr->CanSpawn(spawnId, GetCreatureTemplate(), GetCreatureData(), map)) + if (!m_respawnTime && !sScriptMgr->CanSpawn(spawnId, GetEntry(), GetCreatureTemplate(), GetCreatureData(), map)) m_respawnTime = time(NULL)+1; if (m_respawnTime) // respawn on Update diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 85e7fdb212f..2539774b4fa 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1602,12 +1602,13 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature) return tmpscript->GetDialogStatus(player, creature); } -bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map) +bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map) { ASSERT(cTemplate); - GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true); - return tmpscript->CanSpawn(spawnId, cTemplate, cData, map); + CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); + GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true); + return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map); } CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5101e2d8967..c218f273277 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -435,7 +435,7 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript