From 96812cfa27d8b8a6061ba6798ff095dadf644040 Mon Sep 17 00:00:00 2001 From: Shocker Date: Wed, 8 Sep 2010 05:39:24 +0300 Subject: Core/Spells: Fix ammo depletion handling --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f412e594e33..09eb0c4f710 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6436,7 +6436,10 @@ SpellCastResult Spell::CheckItems() } if (!m_caster->ToPlayer()->HasItemCount(ammo, 1)) + { + m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0); return SPELL_FAILED_NO_AMMO; + } }; break; case ITEM_SUBCLASS_WEAPON_WAND: break; -- cgit v1.2.3