From a26e145ae755173af574d1f4c8a9b66e8e435b86 Mon Sep 17 00:00:00 2001 From: MrSmite Date: Fri, 16 Mar 2012 15:53:07 -0400 Subject: Fix for pets moving from stay during combat Closes #5612 --- src/server/game/AI/CoreAI/PetAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index eedba4d8b7e..985eafaf703 100755 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -457,7 +457,7 @@ bool PetAI::CanAttack(Unit* target) // Stay - can attack if target is within range or commanded to if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY)) - return (me->IsWithinMeleeRange(target, MIN_MELEE_REACH) || me->GetCharmInfo()->IsCommandAttack()); + return (me->IsWithinMeleeRange(target, MELEE_RANGE) || me->GetCharmInfo()->IsCommandAttack()); // Follow if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) -- cgit v1.2.3