From 98ba51f2e2fe1103f7b1a337d87910f236a40960 Mon Sep 17 00:00:00 2001 From: Tuxity Date: Sat, 17 Nov 2012 00:23:33 +0100 Subject: Revert "Core/Player: Reset emote state when player stop attacking" This reverts commit d3b12738a75607fced3d1da73741b479fc6fe6de. --- src/server/game/Entities/Unit/Unit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 66926d94e0a..4c30d0b196a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8487,9 +8487,6 @@ bool Unit::AttackStop() SendMeleeAttackStop(victim); - if (GetTypeId() == TYPEID_PLAYER) - HandleEmoteCommand(EMOTE_STATE_NONE); - return true; } -- cgit v1.2.3