From 98dbf64fad000349d6fa40d378bae72e605fe97f Mon Sep 17 00:00:00 2001 From: tobmaps Date: Wed, 11 May 2011 02:34:42 +0700 Subject: Core/Spells: Fix stacking behaviour of spellmods --- src/server/game/Entities/Player/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 71fe07275a8..ee4ecc9fbcd 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2798,7 +2798,7 @@ template T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) continue; - AddPctN(totalmul, mod->value); + totalmul += CalculatePctN(1.0f, mod->value); } DropModCharge(mod, spell); -- cgit v1.2.3