From 9ddd596899e901b5644df200b7f2c31a780cfb11 Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Wed, 10 Feb 2016 02:47:55 -0200 Subject: Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA - This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts) Closes #16506 (cherry-picked from commit 6904073c9cf2d6d1291bf976b8efff55edae74bc) --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 02176cca13c..e27e59b723d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1442,7 +1442,10 @@ void GameObject::Use(Unit* user) player->SendCinematicStart(info->camera.camera); if (info->camera.eventID) + { GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this); + EventInform(info->camera.eventID, user); + } return; } -- cgit v1.2.3