From a29044373877b56825917e59bcfdaa74cbac70b8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 16 May 2011 23:39:01 +0200 Subject: Core/Creatures: Allow triggers to move and made all current triggers not move in db --- src/server/game/Globals/ObjectMgr.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 9fdb9c24fab..ef6d8c9f56f 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1558,8 +1558,6 @@ void ObjectMgr::LoadCreatures() sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } - else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - data.movementType = IDLE_MOTION_TYPE; } else if (data.movementType == IDLE_MOTION_TYPE) { -- cgit v1.2.3