From a2b1b3e2aad4f2ecfbf156d96890c1ecde678c11 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Sun, 21 Jul 2019 02:57:04 +0200 Subject: Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset. (cherry picked from commit e5615402cc2dbc8cea6ffada0d759a7feeacb4b7) --- src/server/game/Groups/Group.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 9533d3657d8..e71d99ae246 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2155,7 +2155,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen // do not reset the instance, just unbind if others are permanently bound to it if (isEmpty && instanceSave->CanReset()) { - if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo) + if (map && map->IsDungeon() && SendMsgTo) { AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); -- cgit v1.2.3