From a51cd47f809158c4178997569956285e48ef0271 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 10 Apr 2018 23:49:19 +0200 Subject: Core/GameObjects: Set GO_FLAG_MAP_OBJECT for gameobjects that use a WMO model --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 23724c04aeb..09dcddf1649 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -284,6 +284,8 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD SetDisplayId(goInfo->displayId); m_model = CreateModel(); + if (m_model && m_model->isMapObject()) + SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_MAP_OBJECT); // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 SetGoType(GameobjectTypes(goInfo->type)); m_prevGoState = goState; @@ -2406,6 +2408,8 @@ void GameObject::UpdateModel() m_model = CreateModel(); if (m_model) GetMap()->InsertGameObjectModel(*m_model); + + ApplyModFlag(GAMEOBJECT_FLAGS, GO_FLAG_MAP_OBJECT, m_model && m_model->isMapObject()); } Player* GameObject::GetLootRecipient() const -- cgit v1.2.3