From a65caa6da2d6090ca23018706029f3a96a035b55 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 22 Jan 2013 13:13:41 +0100 Subject: Core/Movement: Fixed one (probably many remain) merge error --- .../game/Movement/MovementGenerators/TargetedMovementGenerator.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 3a8841848d1..abb4ac9964b 100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -107,10 +107,6 @@ void TargetedMovementGeneratorMedium::_setTargetLocation(T* owner, bool upd Movement::MoveSplineInit init(owner); init.MovebyPath(i_path->GetPath()); - if (forceDest && updateDestination) - init.SetFacing(i_target.getTarget()->GetOrientation()); - else - init.SetFacing(i_target.getTarget()); init.SetWalk(((D*)this)->EnableWalking()); // Using the same condition for facing target as the one that is used for SetInFront on movement end // - applies to ChaseMovementGenerator mostly -- cgit v1.2.3