From aa81d8979f72ad093e8bf7ef0966852236a717d5 Mon Sep 17 00:00:00 2001 From: Regigicas Date: Tue, 14 Jan 2020 20:02:18 +0100 Subject: Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059) (cherry picked from commit 13696204368ed933695bc0b738905f545dcbc836) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 12c7aab0d98..4cd0883d733 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2433,7 +2433,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (WorldObject* const target : targets) if (IsCreature(target)) - me->SetSpeed(UnitMoveType(e.action.movementSpeed.movementType), speed); + target->ToCreature()->SetSpeed(UnitMoveType(e.action.movementSpeed.movementType), speed); break; } -- cgit v1.2.3