From 04d1bdf69c03f4a937ba3cf6e6e58673e5032f5a Mon Sep 17 00:00:00 2001 From: Cron Date: Fri, 26 Aug 2011 10:33:41 -0300 Subject: Core/Spells: Prevent deterrance from parrying spells that require the attacker to be behind the hunter, like Shred or Ambush. --- src/server/game/Entities/Unit/Unit.cpp | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4ff9b7fc786..67abe1e9768 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2402,14 +2402,22 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) } // Check for attack from behind - if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + if (!victim->HasInArc(M_PI, this)) { - // Can`t dodge from behind in PvP (but its possible in PvE) - if (victim->GetTypeId() == TYPEID_PLAYER) - canDodge = false; - // Can`t parry or block - canParry = false; - canBlock = false; + if (!victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + // Can`t dodge from behind in PvP (but its possible in PvE) + if (victim->GetTypeId() == TYPEID_PLAYER) + canDodge = false; + // Can`t parry or block + canParry = false; + canBlock = false; + } + else // Only deterrence as of 3.3.5 + { + if (spell->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) + canParry = false; + } } // Check creatures flags_extra for disable parry if (victim->GetTypeId() == TYPEID_UNIT) -- cgit v1.2.3