From ad13cd89b5f2fc7265fdce084fc8175f9b9f1bb5 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Wed, 15 Dec 2010 15:00:52 +0100 Subject: Core/Items: Fix item duration saving (and loading at a later stage). --HG-- branch : trunk --- src/server/game/Entities/Item/Item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 81d70cd5783..9ca1d84f63c 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -441,7 +441,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr if (need_save) // normal item changed state set not work at loading { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD); - stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURABILITY)); + stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION)); stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS)); stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(3, guid); -- cgit v1.2.3