From 4be3090a0f347002e41d4a78a031245bad3cd887 Mon Sep 17 00:00:00 2001 From: xjose93 Date: Sun, 14 Apr 2013 11:36:06 +0200 Subject: Core/Log: Added more information to log when a map cant be created. --- src/server/game/Handlers/MovementHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 6f1c2a30d5e..4410cd20d7c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -76,7 +76,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // while the player is in transit, for example the map may get full if (!newMap || !newMap->CanEnter(GetPlayer())) { - sLog->outError(LOG_FILTER_NETWORKIO, "Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow()); + sLog->outError(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } -- cgit v1.2.3