From b161b0859bb857dee728e1c140d511f94fdccc7f Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 27 Feb 2011 04:05:21 +0100 Subject: Core/Vehicles: Fix a possible crash in InstallAccessory Closes ticket #769 --- src/server/game/Entities/Vehicle/Vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 465d8cf12b4..2a8651f7feb 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -268,7 +268,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ passenger->ToCreature()->AI()->EnterEvadeMode(); return; } - else if (passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN) + else if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY) && passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN) { passenger->ExitVehicle(); passenger->ToTempSummon()->DespawnOrUnsummon(); -- cgit v1.2.3