From b16792cb30f11470d23776d1d73b4eae0cd30f28 Mon Sep 17 00:00:00 2001 From: Kandera Date: Thu, 23 Aug 2012 14:07:47 -0400 Subject: Core/Wintergrasp: give vehicles correct faction based on wintergrasp faction ids --- src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 634b1bb2cea..b764058cd82 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -538,7 +538,7 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature) { UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1); creature->AddAura(SPELL_HORDE_FLAG, creature); - creature->setFaction(creator->getFaction()); + creature->setFaction(WintergraspFaction[team]); m_vehicles[team].insert(creature->GetGUID()); UpdateVehicleCountWG(); } @@ -555,7 +555,7 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature) { UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1); creature->AddAura(SPELL_ALLIANCE_FLAG, creature); - creature->setFaction(creator->getFaction()); + creature->setFaction(WintergraspFaction[team]); m_vehicles[team].insert(creature->GetGUID()); UpdateVehicleCountWG(); } -- cgit v1.2.3