From b229f72bf44e5d4a8abb02efe454348670122271 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 31 Dec 2012 18:53:44 +0100 Subject: Core/Units: Cleaned up DealDamage log message and moved it to debug level --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c613bef3305..3d22d1b4ed6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -651,7 +651,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam sLog->outDebug(LOG_FILTER_UNITS, "DealDamageStart"); uint32 health = victim->GetHealth(); - sLog->outInfo(LOG_FILTER_UNITS, "deal dmg:%d to health:%d ", damage, health); + sLog->outDebug(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID()); // duel ends when player has 1 or less hp bool duel_hasEnded = false; -- cgit v1.2.3