From b68ccb2e58b0ef41a044b10624b0073dcf90b426 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 24 Oct 2014 18:52:00 +0200 Subject: Core/Corpses: Fixed loading corpse guid during server startup --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b32c0fc97af..0aede6a1dca 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6937,7 +6937,7 @@ void ObjectMgr::LoadCorpses() do { Field* fields = result->Fetch(); - uint32 guid = fields[16].GetUInt32(); + uint32 guid = fields[15].GetUInt32(); CorpseType type = CorpseType(fields[12].GetUInt8()); if (type >= MAX_CORPSE_TYPE) { -- cgit v1.2.3