From 7b55dcf0f854a1e3b1fe16e028b39343258bfdba Mon Sep 17 00:00:00 2001 From: Unholychick Date: Mon, 7 Apr 2014 09:50:05 +0200 Subject: Fix SPELL_AURA_MOD_AOE_AVOIDANCE There is not a single spell using this aura, but now it works :) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 98072e11632..d389ab47725 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2515,7 +2515,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura - if (spellInfo->IsTargetingArea()) + if (spellInfo->IsAffectingArea()) modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); // Decrease hit chance from victim rating bonus -- cgit v1.2.3