From 4c041ead35000be105040b6e00f8fb946d331987 Mon Sep 17 00:00:00 2001 From: "dr.skull" Date: Fri, 17 May 2013 23:37:29 +0200 Subject: Core/Spells: Added fuzzyEq(_range, 0) condition to AnyGroupedUnitInObjectRangeCheck Fix #189 Signed-off-by: dr.skull --- src/server/game/Grids/Notifiers/GridNotifiers.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index f52b6443872..fad1e77ed3a 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -889,6 +889,9 @@ namespace Trinity AnyGroupedUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range, bool raid) : _source(obj), _refUnit(funit), _range(range), _raid(raid) {} bool operator()(Unit* u) { + if (G3D::fuzzyEq(_range, 0)) + return false; + if (_raid) { if (!_refUnit->IsInRaidWith(u)) -- cgit v1.2.3