From bb8f713d5fafefb82ee08d93ad76c2124a262a2a Mon Sep 17 00:00:00 2001 From: Jeremy Date: Sun, 5 Feb 2023 13:54:25 +0100 Subject: Core/Pools: Allow all gameobject types to be pool members (#28754) --- src/server/game/Pools/PoolMgr.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 3c0753bf895..8399dbe5345 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -568,17 +568,6 @@ void PoolMgr::LoadFromDB() continue; } - GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(data->id); - ASSERT(goinfo); - if (goinfo->type != GAMEOBJECT_TYPE_CHEST && - goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE && - goinfo->type != GAMEOBJECT_TYPE_GATHERING_NODE && - goinfo->type != GAMEOBJECT_TYPE_GOOBER) - { - TC_LOG_ERROR("sql.sql", "`pool_gameobject` has a not lootable gameobject spawn (GUID: {}, type: {}) defined for pool id ({}), skipped.", guid, goinfo->type, pool_id); - continue; - } - auto it = mPoolTemplate.find(pool_id); if (it == mPoolTemplate.end()) { -- cgit v1.2.3