From bb995fcad1aa79b4e58301431e9f1f23db1aa2d6 Mon Sep 17 00:00:00 2001 From: ille Date: Fri, 11 Jan 2013 13:11:08 +0100 Subject: Core/maps: separate mutex for grid --- src/server/game/Maps/Map.cpp | 2 +- src/server/game/Maps/Map.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 286604c10ac..0eeb824103c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -311,7 +311,7 @@ void Map::DeleteFromWorld(Player* player) void Map::EnsureGridCreated(const GridCoord &p) { - TRINITY_GUARD(ACE_Thread_Mutex, Lock); + TRINITY_GUARD(ACE_Thread_Mutex, GridLock); EnsureGridCreated_i(p); } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 47a26fa49e7..26974e4f120 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -526,6 +526,7 @@ class Map : public GridRefManager void SetUnloadReferenceLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } ACE_Thread_Mutex Lock; + ACE_Thread_Mutex GridLock; MapEntry const* i_mapEntry; uint8 i_spawnMode; -- cgit v1.2.3