From bc358fc38188bddc51ee7a7fb472fab7af5e9a82 Mon Sep 17 00:00:00 2001 From: robinsch Date: Fri, 15 Jul 2016 19:46:39 +0200 Subject: Core/Spell: Sheath of Light should add remaining ticks to healing done when refreshed (#17583) --- src/server/game/Entities/Unit/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a78be0e3301..ba8fc5d920b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6456,6 +6456,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // 4 healing tick basepoints0 = triggerAmount * damage / 400; triggered_spell_id = 54203; + // Add remaining ticks to healing done + basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_HEAL); break; } switch (dummySpell->Id) -- cgit v1.2.3